Gaming as pedagogy in the linguistics classroom

Authors

DOI:

https://doi.org/10.3765/plsa.v4i1.4547

Keywords:

teaching linguistics, pedagogy, gaming

Abstract

We explore how content-driven games may be utilized to enhance linguistics pedagogy in the classroom. We explore three games created by the authors for in-class play. The games involve semantics: Eventuality (about aspect/Aktionsart), f(x) (lambda-calculus); and syntax: Parameters. We discuss the major skills developed by the games and the best practices for designing games for in-class use. We focus on four elements in the talk: player interaction, randomization, process training, and entertainment.

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Published

2019-03-15

How to Cite

McKenzie, Andrew, and Jeffrey Punske. 2019. “Gaming As Pedagogy in the Linguistics Classroom”. Proceedings of the Linguistic Society of America 4 (1): 39:1–8. https://doi.org/10.3765/plsa.v4i1.4547.